The PowerStream deadline looms today

Our Council Blockheads at workBig day for Collus-PowerStream today: the deadline for acceptance of PowerStream’s sale offer for the remaining share of our utility expires this afternoon. And of course Council will finally deal with it at the special meeting called for noon, today, mere hours before it expires. Nothing like waiting until the last moment. They’ve had a month to deal with it, but that’s our council: inept and procrastinating until the end.

Like I wrote in December, if not accepted, this will trigger the shotgun clause in the shareholders’ agreement and force the issue (see below). Council could have avoided the deadline and the shotgun by simply agreeing to waive the right of first refusal and the shotgun clauses as PowerStream requested before submitting its bid, but no one in The Block was bright enough to realize the light at the end of the tunnel was an oncoming train.

The Block will be like flies stuck in amber: frozen by their failed ideology and innate stupidity; unable to respond effectively while the deputy mayor and the interim CAO try desperately to spin the issue as PowerStream’s fault instead of a debacle of their own making. That’s been the storyline fed to council and the public for the past two years and they’ll stick with it despite it having been exposed here as a poorly written fiction for a long time now.*

As evidence of their ineptitude, any bids for the share received from the RFP sent out last fall are supposed to be discussed at council’s January 20 meeting. Two weeks after today’s deadline. That’s a true Homer Simpson “Doh!” moment.

And if you’re a council watcher, you’ll recall the gormless Blockheads mouthing bromides about “kicking the tires” and “getting public input” – all the while scheming and conniving behind closed doors (where they will be, again, today). And now they’re stuck. They that sow the wind, shall reap the whirlwind. Ain’t karma a bitch?
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Microsoft killed solitaire for me

Solitaire – also known as Klondike and Patience – is a very popular game on computers. So popular, in fact that a version of this 200-year-old card game has been included by Microsoft in every version of Windows since 3.0 (1990), aside from a brief hiatus with Win 8 (which gap was filled in by third-party versions). Microsoft has even launched a version for iOS, playable on the Mac, iPhone and iPad.

And according to some reports, it is the most widely used program by Windows users by a long shot. More than Word, Outlook, and PowerPoint and Explorer. Writer Luke Plunkett called that statistic “frightening.”

But for millions of us, solitaire fills the time; it occupies our brains during long travel times, in waiting rooms, in between loading, downloading, burning to disk or compiling experiences. Not just the one game: there are a whole raft of solo card games under the name solitaire – freecell, spider, Klondike, pyramid and tri-peaks among them – that people play regularly. And sometimes obsessively. Many is the time I have stopped writing this blog or some other piece, trapped by writer’s block or simple exhaustion, to while away a few minutes recharging with a simple game of solitaire.

As Plunkett wrote:

You mention Solitaire and—after the amazing end-game card haze—the first thing that pops into your head is that it was once seen as the single biggest threat to office productivity facing this planet’s workers. And in many regards, that’s correct.
Most people who have worked in an office can testify to the lure of the game, and could name one or two colleagues who spent a little too much time cutting the decks when they should have been filing reports. Some even take it too far; in 2006, New York Mayor Michael Bloomberg famously fired a city employee he caught playing the game while at work.
This addiction can even spread beyond the workplace and into people’s homes. My father has spent more time playing Freecell over the past decade than he has doing housework, for example. Things can get even worse for some: in 1996, Dr. Maressa Hecht Orzack opened the world’s first clinic for computer addicts as a response to her own chronic Solitaire addiction.

In May, 2008, Slate magazine ran a story titled, “Solitaire-y Confinement: Why we can’t stop playing a computerized card game.” In it, author Josh Levin wrote:

The game’s continued pre-eminence is a remarkable feat—it’s something akin to living in a universe in which Pong were the most-popular title for PlayStation 3. One reason solitaire endures is its predictability. The gameplay and aesthetic have remained remarkably stable; a visitor from the year 1990 could play the latest Windows version without a glitch, at least if he could figure out how to use the Start menu. It also remains one of the very few computer programs, game or nongame, that old people can predictably navigate. Brad Fregger, the developer of Solitaire Royale, the first commercial solitaire game for the Macintosh and the PC, told me that his 89-year-old mother still calls regularly to brag about her high scores. The game has also maintained a strong foothold in the modern-day cubicle.

So with its widespread popularity, a game beloved by millions and maybe even billions, you have to wonder why Microsoft seems bent on destroying the experience in Windows 10. Levin calls solitaire the “…cockroach of gaming, remarkably flexible and adaptable.” Perhaps Microsoft wants to stamp it out.
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