In the delightfully quirky, postmodern film, Synecdoche, New York, the late Philip Seymour Hoffman plays a movie director obsessed with creating a set that realistically represents New York City for an upcoming movie. But as he tries to incorporate more and more people and bits that represent the city, the set grows and grows into a micro-city itself. As Wikipedia describes it:
The plot follows an ailing theater director (Hoffman) as he works on an increasingly elaborate stage production whose extreme commitment to realism begins to blur the boundaries between fiction and reality. The film’s title is a play on Schenectady, New York, where much of the film is set, and the concept of synecdoche, wherein a part of something represents the whole, or vice versa.
I feel much the same thinking and obsession went into the creation of No Man’s Sky, a sandbox (“action-adventure survival,” plus trading, exploration, fighting, gathering, building, mining, refining, upgrading, flying, meeting aliens, and more) science fiction computer game of enormous size and scope that attempts to cram everything imaginable into one game. Synecdoche, Universe might be a suitable nickname for this sprawling, all-encompassing game.* Again from Wikipedia:
Players are free to perform within the entirety of a procedurally generated deterministic open world universe, which includes over 18 quintillion planets… nearly all parts of the galaxy, including stars, planets, flora and fauna on these planets, and sentient alien encounters, are created through procedural generation…
Eighteen quintillions? That’s 18,000,000,000,000,000,000. Beyond comprehension. I can’t vouch for anything close to that number, since in about 25 hours of play, I’ve only been to five or six of them in No Man’s Sky (NMS).
My first four game starts (three on similarly difficult planets, one sandbox in a more habitable clime) were all just learning experiences that, after fumbling, failing, and even dying, I deleted having played only a few hours each. My currently-running game has more than half of my game time logged, spent entirely on one planet with a couple of short visits to a nearby orbital space station. Most of my time on this one planet has been running or walking around, exploring. I’ll come back to that. Meanwhile, I’m still poking about on one planet while the rest of the universe awaits.