Not that I’m unaccustomed to dying. In most computer games I’ve died: Call of Duty, Medal of Honor, World of Tanks, World of Warcraft, Ghost Recon, Diablo, Borderlands, Left 4 Dead, even in Civilization. Dying is part of gaming.* But most of the time, I know why. Sure, I may not have seen the sniper who nailed me from a distance, or the elite dragon that snuck up on me from above, but I understand why I died.
Not this time. It probably had a reason but it sure seemed like an arbitrary process. I had survived a short while, built a small shelter in which to hide a night, gathered a few resources, made a craft table and taken my first steps crafting a very few items – planks, sticks, slabs and a precious wooden shovel. It was all tickety-boo, or so it seemed.
About an hour after I started, I died while climbing a hill. Don’t know why. I wasn’t attacked. Didn’t fall. Was it lack of food or sleep? My political views? An in-game virus? All I know is that one minute I’m merrily whacking stones, and the next I’m dead.
That kinda sums it all up, doesn’t it? Be on my gravestone, if I have one: He died. Didn’t know why. Well, after reading a bit online, my first guess is starvation. Which I don’t think I should have suffered, given that my character was ingame for only perhaps three virtual days. A week, 10 days, maybe I’d understand.
Damn, I wish it came with a manual. There are, of course, books you can buy… but for now I’m referring to online guides (some of which are very good… like this one)
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