Tag Archives: computer gaming

Digging and dying

MinecraftAbout an hour after I started playing Minecraft for the very first time, I died. As game experiences goes, that sucked. Not exactly a “thanks for your purchase” ingame welcoming message from Mojang

Not that I’m unaccustomed to dying. In most computer games I’ve died: Call of Duty, Medal of Honor, World of Tanks, World of Warcraft, Ghost Recon, Diablo, Borderlands, Left 4 Dead, even in Civilization. Dying is part of gaming.* But most of the time, I know why. Sure, I may not have seen the sniper who nailed me from a distance, or the elite dragon that snuck up on me from above, but I understand why I died.

Not this time. It probably had a reason but it sure seemed like an arbitrary process. I had survived a short while, built a small shelter in which to hide a night, gathered a few resources, made a craft table and taken my first steps crafting a very few items – planks, sticks, slabs and a precious wooden shovel. It was all tickety-boo, or so it seemed.

About an hour after I started, I died while climbing a hill. Don’t know why. I wasn’t attacked. Didn’t fall. Was it lack of food or sleep? My political views? An in-game virus? All I know is that one minute I’m merrily whacking stones, and the next I’m dead.

That kinda sums it all up, doesn’t it? Be on my gravestone, if I have one: He died. Didn’t know why. Well, after reading a bit online, my first guess is starvation. Which I don’t think I should have suffered, given that my character was ingame for only perhaps three virtual days. A week, 10 days, maybe I’d understand.

Damn, I wish it came with a manual. There are, of course, books you can buy… but for now I’m referring to online guides (some of which are very good… like this one)

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Losing the world, and some sleep, but enjoying it


Civ VBrave New World – not the novel of a dystopian future by Aldous Huxley – is the name of the latest add-on for Civilization V, following after Gods & Kings, released in 2012. BNW was released last Tuesday, and I was at the local EB Games store to get one on launch day. Over the weekend, I took a look at it, playing for several hours in learning mode.

Civilization, if you don’t already know, is a turn-based 4X (explore, expand, exploit, and exterminate) computer game/simulation created by Sid Meier, originally in 1991. It has gone through numerous releases (Civ II in 1996, Civ III in 2001, Civ IV in 2005 and the latest, Civ V in 2010). V is built on a hexagonal grid like the old paper wargames, where earlier versions used a square grid. The map can be randomly generated each game from a template (many islands, large continents, one land mas, dessert, jungle,etc.) so every game is different.

It’s always been one of my top five or so favourite computer games, and I’ve played it (and many other Sid Meier games) since the first release.

The basic goal of the game is to build a civilization from the Stone Age to the space age, along the way discovering technologies, building cities, exploring the world, fighting barbarians and then other players (limited to computer opponents until Civ IV, now with online opponents). Your workers need to cultivate the land, too: mine it, build quarries and plantations, chop forests, bridge rivers and link cities with roads and, later, railroads. Growing cities grows your territory, expanding your borders outward, providing more land to till and mine. Continue reading

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