Solitaire – also known as Klondike and Patience – is a very popular game on computers. So popular, in fact that a version of this 200-year-old card game has been included by Microsoft in every version of Windows since 3.0 (1990), aside from a brief hiatus with Win 8 (which gap was filled in by third-party versions). Microsoft has even launched a version for iOS, playable on the Mac, iPhone and iPad.
And according to some reports, it is the most widely used program by Windows users by a long shot. More than Word, Outlook, and PowerPoint and Explorer. Writer Luke Plunkett called that statistic “frightening.”
But for millions of us, solitaire fills the time; it occupies our brains during long travel times, in waiting rooms, in between loading, downloading, burning to disk or compiling experiences. Not just the one game: there are a whole raft of solo card games under the name solitaire – freecell, spider, Klondike, pyramid and tri-peaks among them – that people play regularly. And sometimes obsessively. Many is the time I have stopped writing this blog or some other piece, trapped by writer’s block or simple exhaustion, to while away a few minutes recharging with a simple game of solitaire.
As Plunkett wrote:
You mention Solitaire and—after the amazing end-game card haze—the first thing that pops into your head is that it was once seen as the single biggest threat to office productivity facing this planet’s workers. And in many regards, that’s correct.
Most people who have worked in an office can testify to the lure of the game, and could name one or two colleagues who spent a little too much time cutting the decks when they should have been filing reports. Some even take it too far; in 2006, New York Mayor Michael Bloomberg famously fired a city employee he caught playing the game while at work.
This addiction can even spread beyond the workplace and into people’s homes. My father has spent more time playing Freecell over the past decade than he has doing housework, for example. Things can get even worse for some: in 1996, Dr. Maressa Hecht Orzack opened the world’s first clinic for computer addicts as a response to her own chronic Solitaire addiction.
In May, 2008, Slate magazine ran a story titled, “Solitaire-y Confinement: Why we can’t stop playing a computerized card game.” In it, author Josh Levin wrote:
The game’s continued pre-eminence is a remarkable feat—it’s something akin to living in a universe in which Pong were the most-popular title for PlayStation 3. One reason solitaire endures is its predictability. The gameplay and aesthetic have remained remarkably stable; a visitor from the year 1990 could play the latest Windows version without a glitch, at least if he could figure out how to use the Start menu. It also remains one of the very few computer programs, game or nongame, that old people can predictably navigate. Brad Fregger, the developer of Solitaire Royale, the first commercial solitaire game for the Macintosh and the PC, told me that his 89-year-old mother still calls regularly to brag about her high scores. The game has also maintained a strong foothold in the modern-day cubicle.
So with its widespread popularity, a game beloved by millions and maybe even billions, you have to wonder why Microsoft seems bent on destroying the experience in Windows 10. Levin calls solitaire the “…cockroach of gaming, remarkably flexible and adaptable.” Perhaps Microsoft wants to stamp it out.
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