Narrative and free agency in game design

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As a former World of Warcraft player, I can attest to how compelling it is to play an immersive, massive, 3D role-playing game. Acting out scenarios in a fantasy world is more involving than merely reading a fantasy novel. You get addicted to being part of the narrative, to swinging the sword instead of just reading about it. Just as when you’re reading a good novel and can’t stop turning the pages, you keep playing to see how the next chapter/adventure/scenario plays out, especially when you don’t always have to follow the script. It’s not so much about the gameplay, ……… click below for more ↓

Musings on Game Design

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An odd bit of synchronicity. I picked up a few unusual board games* at the discount/remainder store downtown (in the former Shoppers’ Drug Mart building) a couple of weeks back, and was mulling over their instructions, wondering why they seemed such odd and awkward games. In fact, they seemed rather unplayable, more like intellectual exercises in game design. Yet they were beautifully made, and very attractive. Was it the topic? The manual? The components? What makes for a good game, what makes a bad one? Why have some games lingered on and are still being played – Monopoly, Scrabble, chess, ……… click below for more ↓

The Hidden Costs of Gambling

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Let’s start 2013 with a sober consideration of the social and economic costs of gambling. Back n 2006, the Canadian Medical Association noted that, “Provincial governments may be glossing over the societal and health costs of problem gambling, including depression and suicide, because of the significant income they gain from gambling, claim several public advocacy and mental health organizations.” Glossing over is a polite way of saying “deceiving.” They’re hiding the facts from the public. The CMA called for a thorough and scientific study of the “relevance of depression and suicide among problem gamblers.” “The normal system that provides checks and ……… click below for more ↓

Gambling and the local economy part 2

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Seventy three dollars. It’s not a large amount if you’re middle class, certainly not if you’re Conrad Black. But for others it can be significant. If you’re on minimum wage, it’s a full day’s wage, before taxes. If you’re a senior on a fixed income, it’s a week’s groceries. It’s also the average amount a typical gambler spends at one time in a gaming facility in Ontario, according to the answers I got from my questions sent months ago to the OLG. The clerk gave me their answers last night, only after the discussion about extending the OLG deadline. Seventy three dollars. It will get ……… click below for more ↓

Public meeting re possible casino, Monday

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Council will hear your comments about a possible gaming facility, Monday, October 29. This is a venue change: the meeting has been moved from Council Chambers to accommodate an expected large audience. Rogers Cable TV will be recording the meeting from 5 p.m. Monday’s meeting will be held at the Leisure Time Club, 100 Minnesota St. An open house to meet the OLG representatives and see some information boards will start at 4 p.m. and run until council starts at 5: OLG Reps present to answer questions, picture board displays around the room with pertinent information, staff distributing questionnaires, Q&A’s, ……… click below for more ↓

Gambling: money and statistics

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No, I’m not going to write about the morality of gambling.* I’ll save that for another post. This is about money. And numbers. I attended the OLG four-community presentation in Wasaga Beach, Tuesday, and it got me thinking about what gambling means to the economy, what it means to the government, what effect it might have on things like growth and recession. It also made me wonder how governments became addicted to gambling revenue, but that, too, is for another post. I also found some of the statistics presented interesting enough to do some extrapolation, which I’ll get to at the end. ……… click below for more ↓

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